The Current state of the Project


So networking is still an issue that we are dealing with at this point in time. Although we have managed to get networking functional in our menus and getting players to connect to each other, we are having multiple issues with getting multiplayer functional inside an actual level. In terms of the network components, we have been working mostly on the pickup component since it takes a lot of arguments, position, holding Boolean(in order to allow only one player to hold the object at a time), the size and mass, and the bounciness, each of them have their own packets but are using the same network component, We are having a bit of issue related to the position syncing of the pick-up objects, but we were able to fix that 90% and are still working on it. Our levels are being polished, and we are working on getting them to look more appealing and fixing some minor oversights that were missed previously.

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