The work so far
Quite a bit of work has gone into this project up till now and due to some issues on our part we have not been posting logs.
So far we have finished all the interactable objects for the game and all the systems that we need to make the puzzles function the way we want, the trigger system, the prerequisite system, and setting up a paper prototype, and we have also set up the project that is going to have both the main server and the lobby server, So these are the backend stuff of the network system of the game, the frontend will also have one more server to sync all the objects movements through the level. Along with this we also managed to get an initial layout for our first level including the different steps needed to solve it. Our UI has been implemented and is ready for use as well, using a very typical layout without with a relatively simple implementation of essential functionality.
For the future, we plan on finishing off the layout for the level, as well as attempting to get all of our current mechanics to actually synchronise with another client so that Person A can see Person B as well as any actions that Person B does.
Playtime Retreat
Status | In development |
Author | Like7 |
Genre | Platformer, Puzzle |
Tags | 3D, Co-op, First-Person, Physics |
More posts
- The Current state of the ProjectAug 25, 2022
- ProgressAug 25, 2022
- More UpdatesAug 25, 2022
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